Weapon class
A weapon class is the class or group of classes a weapon requires. Some weapons also reach further than the tile in front of you, and some are tools.
Class requirements
A piece can require either one class, or a class group: fighter (Paladin, Warrior), ranger (Rogue, Archer) or caster (Magician, Priest). Most swords, axes, spears and halberds are fighter pieces; daggers, katanas, bows, crossbows and the Whip are ranger pieces; staffs are caster pieces. The fourth group, combat, is gear for every class that is not a caster, fighters and rangers both (it was the old “not caster” requirement, renamed in 0.4.53[1]). Kontra Edge, Ice Blade, Pumpkin Scyth, Reaper, Reaper Scyth and Chains carry it. Since 0.4.52[2] a piece whose class is not your active one can still be equipped and stays on through a class switch, but gives none of its stats until the matching class is active again.
Range
Most weapons reach one tile. Some add range on top of that, so a +2 weapon strikes from up to three tiles: +1 on the common bows, the Bone, Fluon and Octem crossbows and the throwing stars; +2 on the Lotus Longbow; +4 on the Compound and the Crossbow; +5 on the Long Bow, Death Bow and Ocean Bow; and +60 on the Lasergun. There is no minimum range: a bow can still be used on an adjacent target.
Tools
Some weapons are tools, and swinging one at the right thing harvests instead of attacking: a pickaxe mines, an axe cuts wood, and there are farming tools, fishing rods, catching nets and unboxing tools. See gathering.
See also
- Class: Seven classes, three types, and the stats each one adds.
- Stats: Pow, acc, def, dex, vit and aur, and the combat numbers they sit over.
References
- ↑ “the previous !Caster (non-caster) requirement has been renamed to Combat, representing equipment that can be used by both Light and Heavy classes” Update 0.4.53: Return of the Casters pt2
- ↑ “remain equipped. However if the item does not match the active class: all of its stats are simply disabled until the correct class is active again” Update 0.4.52: Return of the Casters