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Stat point

Levels hand out stat points: two a level to level 40, one a level after[1]. Each one you spend is worth a fixed amount:

StatMain effectAnd also
Power+4 damage+1 weight you can carry
Accuracy+4 hit rate+1 evade
Dexterity+4 evade+1 hit rate
Defence+3 armournone
Vitality+10 hitpoints+2 weight[2]
Aura+10 mana+1 weight

Accuracy and dexterity are near mirrors: each gives 4 of its own stat and 1 of the other, so a point spent either way is worth 5 between them. Defence is the only one that buys a single thing. Vitality and aura are the two that raise a pool rather than a rate.

These are the same six stats an item or a class gives you: a class bonus and a stat point are the same stat, arrived at differently.

See also

  • Stats: Pow, acc, def, dex, vit and aur, and the combat numbers they sit over.
  • Item variant: A prefix and a numeral that raise one of a piece’s stats.

References

  1. ↑ “the game will acknowledge progression beyond level 40 by granting 1 additional stat point” Update 0.4.06: Centaurs of Aeven.
  2. ↑ “stat vituality increase from 1 to 2weight per point” Update 0.4.09: Engine Upgrades
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