NPC types
Every kind of NPC, and what each one does.
Every NPC is one of these kinds, and the kind decides what happens when you click it.
| Kind | NPCs | What it does |
|---|---|---|
| passive scenery | 299 | Scenery: stands there and cannot be spoken to or attacked. |
| mob (passive) | 132 | A monster that leaves you alone until attacked. |
| mob (aggressive) | 106 | A monster that attacks on sight. |
| crafter | 103 | Makes items from materials and gold. |
| shop | 68 | Sells a fixed list of items and buys things back. |
| inn | 2 | Rents a bed for the night and runs the citizenship test. |
| bank | 10 | Keeps your locker. |
| barber | 1 | Sells a new hairstyle. |
| guild master | 1 | Runs guilds. |
| priest | 1 | Performs weddings. |
| law | 1 | Issues marriage approvals and handles divorce. |
| skill master | 13 | Teaches spells and skills. |
| quest giver | 250 | Hands out quests. |
| collectible | 9 | Stands on the map; clicking it gathers its drop. |
| mount | 1 | Sells and keeps mounts. |
| transport | 24 | Carries you elsewhere for a fare. |
| milkable | 1 | Can be milked. |
| shadow master | 1 | Takes Shadow Guide applications. |
Only the three monster kinds can be attacked, and only the aggressive one attacks first. Everything else is talked to.
Contents
Behaviours
A monster is aggressive or passive, and some carry more: an attack pack flag makes an NPC alert its neighbours when it is attacked (any NPC, its own kind, or its exact kind), and the Cyclopses were the first to carry it; fleesome NPCs, the Ashbiters of the Dragon Path and Den, switch between attacking and fleeing; the dragons change speed by state and can sprint at a player they notice (0.4.41). Casters stay back and face what they cast at (0.4.51). The Bogo Supremes apply Stained, which makes your attacks miss now and then while it lasts.