NPC types
Every NPC has an NPC type, one of a set of kinds, and the kind decides what happens when you click it.
Monsters
Only the two monster kinds can be attacked: an aggressive monster attacks on sight, and a passive one leaves you alone until it is attacked. Everything else is talked to, or is scenery: it stands there and cannot be spoken to or attacked.
NPCs you talk to
Shops sell a fixed list of items and buy things back, and crafters make items from materials and eons (see crafting). Quest givers hand out quests and skill masters teach spells and skills. A bank NPC keeps your locker, an inn rents a bed for the night and runs the citizenship test, and transport NPCs carry you elsewhere for a fare. The barber sells a new hairstyle, the guild master runs guilds, the priest performs weddings, the law NPC issues marriage approvals and handles divorce, and the shadow master takes Shadow Guide applications.
A collectible stands on the map, and clicking it gathers its drop. A milkable NPC, the cow, is milked with an Empty Bucket. The Aeven Charger is unused: it has no use in the game at present.
Behaviours
A monster is aggressive or passive, and some do more. Some belong to an attack pack: attack one and it alerts its neighbours (any NPC, its own kind, or its exact kind), and the Cyclopses were the first; fleesome NPCs, the Ashbiters of the Dragon Path and Den, switch between attacking and fleeing; the dragons change speed by state and can sprint at a player they notice[1]. Casters stay back and face what they cast at[2]. The Bogo Supremes apply Stained, which makes your attacks miss now and then while it lasts[3].
NPC kinds
| Kind | NPCs | For example |
|---|---|---|
| quest | 250 | Inventor, Import Assistant, Drunk |
| monster (passive) | 132 | Crow, Rat, Chicken |
| monster (aggressive) | 110 | Deep Spider, Gnomi, Murk Mutation |
| scenery | 105 | Aeven Guard, Customer, Pinky |
| crafter | 104 | Juice Adept John, Juice Novice Joy, Juice Special Jane |
| shop | 69 | Jimmy Bottle, Potion Dealer, Bartender |
| transport | 24 | Boatman, Conductor, Boat Manager |
| skill master | 13 | Mount Trainer (DEV), Book Of Knowledge, Book Of Wisdom |
| bank | 10 | Bank Daddy, Bank Franny, Bank Maya |
| collectible | 10 | Little Spider, Baby Turtle, Runaway Piggy |
| inn | 2 | Inn Keeper, Hattie Homestead |
| barber | 1 | Babs Haircutter |
| guild master | 1 | Aeven Guildmaster |
| lawyer | 1 | Aeven Lawyer |
| milkable | 1 | Cow |
| priest | 1 | Big Priest |
| shadow master | 1 | Shadow Master |
| mount handler | 1 | Aeven Charger |
See also
- Spawn: Where monsters stand, how many are alive at once, and when they come back.
- Drop: What a monster leaves behind, and how often.
- Shop: Buying and selling: what a shop charges and what it pays.
References
- ↑ “This state allows all npcs (aggressive and passive) to flip between attacking and fleeing” Update 0.4.41: Dragons
- ↑ “The new caster behavior makes npcs naturally stay further in the back while reacting dynamically to danger, facing the enemy direction while casting.” Update 0.4.51: Hall Of Pain
- ↑ “When afflicted with Stained, players become briefly distracted by these disturbing visions, causing attacks to occasionally miss their target.” Update 0.4.51: Hall Of Pain
Inventor
Import Assistant
Drunk
Crow
Rat
Chicken
Deep Spider
Gnomi
Murk Mutation
Aeven Guard
Customer
Pinky
Juice Adept John
Juice Novice Joy
Juice Special Jane
Jimmy Bottle
Potion Dealer
Bartender
Boatman
Conductor
Boat Manager
Mount Trainer (DEV)
Book Of Knowledge
Book Of Wisdom
Bank Daddy
Bank Franny
Bank Maya
Little Spider
Baby Turtle
Runaway Piggy
Inn Keeper
Hattie Homestead
Babs Haircutter
Aeven Guildmaster
Aeven Lawyer
Cow
Big Priest
Shadow Master
Aeven Charger