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Lucky Charm

A weekly drop booster: charge it by fighting, spend it on one item.

The Lucky Charm comes from the level-32 quest Lucky Dreams (the repeatable Lucky Charm quest replaces a lost one). Right-click it and choose an item from its list, and while the charm is charged that item’s drop rate is raised for you.

Charging it

The charge fills to 1,000 points from kills at level 30 or above, and you must be level 30 to charge it: a monster is one point, a boss four. Up to the first 500 the chosen item can be changed freely; past it, changing resets the charge to 500. Anything past 1,000 is wasted.

Spending it

One use a week, resetting Sunday midnight Pacific. An unused charge carries over; a spent one starts from zero. How much it helps depends on how rare the item is: a core, normally 1% from its boss, becomes 30% at full charge; a rare armour stays near 1%. When the drop lands, it goes to the gift box. Everything the charm drops is bound, not tradeable, sellable or droppable, and so is anything crafted from a charmed core. Collector items (the sombreros, the Octo Cap) cannot be charmed; the game says so when you try.

See also

  • Drop, What a monster leaves behind, and how often.
  • Cores and pieces, What a corrupt core is, the four ways to get one, and bound against unbound.
  • Gift box, Rewards handed out as you level, opened from your inventory.
  • Bound item, An item tied to your character that cannot leave it.
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