Item types
Every item has an item type, one of a set of kinds, and the kind decides what the item does when used or worn, and which slot it goes in.
Plain items and money
Most items are plain items: materials, things a quest asks for, things to carry and trade. Core materials, the corrupt cores and their pieces, are spent in crafting and never used on their own. The currency kind is eon itself.
Worn
The equipment kinds are worn: weapons, shields, clothing, hats, boots, gloves, belts, necklaces, rings, bracelets, bracers, and accessories (the elemental crystals, the gems and the charms). Costumes and coshats are worn on the costume page of your paperdoll, and wings, the backpacks among them, have a slot of their own. Worn items can carry stat bonuses, a variant and an element. Buddies follow you, and mounts are ridden.
Used
Potions and special effect potions are drunk for their effect, and beverages are the fairy sodas. Teleport scrolls move you, exp rewards grant experience, resets reset your stats or your class, and a knowledge book raises your knowledge for one class. Keys open what they are named after. Transformations are the skin melts. Hairdyes change your hair colour, and hairtools your hairstyle without a barber. The cure cursed items kind frees a cursed item. Medical supplies are the Stimpack and the Medikit, for a downed player. Transport tickets pay a fare, and the drop booster is the Lucky Charm.
Documents are read: a title you can be known by, or an announcement. Visual documents are looked at and audio documents listened to. The rest are fireworks, the speaker devices (the Fart, Noise and Quack Boxes) and deployables.
Most items weigh something (see weight); potions and scrolls also carry a cooldown.
Item kinds
From the game’s help window
From the in-game help (F1). Where it disagrees with the sections above, they are current.
Armor is the name for the clothing you equip to your character.
Where can I get armor?
Stores: You can buy armor at armor shops. Armor shops generally have a sign outside of the building indicating that they sell armor. Armor bought in shops normally has sellback values a percentage of the original price.
Drops: Some armors are dropped by monsters when they are killed. Stores don't buy these armors, unless the armor is sold in a store as well.
Crafting: By gathering certain ingredients together you can make special types of armor. (See Crafting)
Events: Sometimes special items are given away at events only and cannot be bought or crafted anywhere.
See also
- Weapon class: Which classes can use a weapon, how far it reaches, and which weapons are tools.
- Bound item: An item tied to your character that cannot leave it.