Getting started
Everything a new character needs to know, in the order it comes up: picking a class, the tutorial, how levelling actually works here (quests first), where to train at each level, what to wear, and how to get around. Every number on this page is the game’s own.
Contents
Choose a class
You start as a Wanderer with no class. A class is chosen at the Panda Hut in Anundo through a quest you can repeat, so repeating it is how you change class later; each class gives a fixed stat bonus. No weapon is restricted by class, but a weapon’s bonuses may not apply without the matching class type: fighter, ranger or caster. Most spells are restricted to the class they belong to (classes, weapon classes).
| Class | Type | Bonus | What that buys |
|---|---|---|---|
| Paladin | fighter | +4 Def, +2 Vit | +12 armour; +20 HP, +4 weight |
| Warrior | fighter | +4 Pow | +16 damage, +4 weight |
| Magician | caster | +2 Pow, +2 Aur | +8 damage, +2 weight; +20 MP, +2 weight |
| Priest | caster | +2 Vit, +6 Aur | +20 HP, +4 weight; +60 MP, +6 weight |
| Rogue | ranger | +1 Pow, +5 Dex | +4 damage, +1 weight; +20 evade, +5 hit rate |
| Archer | ranger | +3 Acc | +12 hit rate, +3 evade |
The tutorial
A new character starts on the Import Pad in Bunker 5 and works through a short chain of quests that teaches the game and hands over the first gear. In order, with what each one pays:
| # | Quest | Level | Experience | Start point | Rewards |
|---|---|---|---|---|---|
| 1 | Import Completed | 200 | Inventor | 10× Tiny Health Potion*, Peasant Clothes (female), Peasant Suit (male) | |
| 2 | Getting Ready | 200 | Import Assistant | Broken Wrench, Teleport Key | |
| 3 | Unlocked | 1,000 | Minor Fairysoda | ||
| 4 | Sample | 1,580 | Inventor | Broken Sampler | |
| 5 | Another Aeven | 4,000 | Data Link | ||
| 6 | Echoes | 10,000 | Inventor | Data Link | |
| 7 | Not Alone | 10 | 20,000 |
The first quests in Aeven
Six quests around Aeven exist for the stretch from the tutorial to level 10 (added in update 0.4.24). Between them they hand over 50 eon to start Toolshop Approved, the first buddy coin, and a Broken Bow with a quiver, so a new character can hit the chickens without buying a bow first. Two of them repeat, for something to do in town.
| Quest | Level | Experience | Repeat | Start point | Rewards |
|---|---|---|---|---|---|
| Happy Delivery | 320 | one-time | Happy Berry Picker | Harvested Berries, 50× Eon | |
| Bat Bash | 4–14 | 600 | yes | Mine Chief | 20× Eon |
| Rare Rock | 4–14 | 1,200 | yes | Rock Collector | 33× Eon |
| Runaway Piggy | 600 | one-time | Billy Farmhand | Buddy Coin | |
| Stinky Carrrots | 4–14 | 420 | yes | Billy Farmhand | 30× Eon |
| Broken Bow | 420 | one-time | Quickshot | Broken Bow, Broken Quiver |
Levelling
The quest window (Q) has a Possible quests tab listing the quests available at your level, each showing what it pays and what it asks. When the tab has none left at your level, quests reopen as you level up. The quests above are the ones built for the first ten levels. Every quest has its walkthrough on its page, and the list sorts by level and by experience.
Under level 30 kills are boosted too: four times the experience within four levels of the monster, fading out between 25 and 30 (experience boost). Watch the gift box beside your inventory: levels and bosses deliver items into it, and they can expire.
Where to train
Under level 30 the quest tab carries you, and between quests the daily bounties and the public events pay more than any grind. When you do fight for experience, these are the grounds players use, by the level of what stands there; each monster's figure is its own experience per kill. The training guide has the repeatable quests and every ground in full.
| Monster levels | Ground | Fight |
|---|---|---|
| 17–30 | Green Cave Green Lake Cave | Cave Worm 220 exp; Fierce Bat 120 exp |
| 23–25 | Aeven Catacombs Catacombs, south of the arena · aggressive | Warrior Skeleton 200 exp; Bone Skeleton 140 exp; Grave Archer 230 exp |
| 27–35 | Moonmurks Frogo Temple Swamp, past El Frogo Temple · aggressive | Nut Viper 270 exp; Moon Frog 169 exp |
| 30–35 | Josand Desert Josand main map · aggressive | Scorpion 360 exp; Gnome Rider 350 exp |
| 30 | Josand Bughole Josand cave · aggressive | Sandfang Claw 380 exp; Sandfang Scorp 380 exp |
| 30 | Butterfly Plains Butterfly and Karn map (past the Anundo lift) | Butterfly 220 exp; Carnivo 220 exp |
| 30 | Atlantis Big Ocean Atlantis (after Shabby Job) | Fin Fish 220 exp |
| 30 | Snowlandia Plateau Snowlandia hog and deer map | Snow Hog 220 exp; Snowy Deer 220 exp |
| 30 | Ice Cave Snowlandia cold cave | Ice Crystal 220 exp |
| 30 | Centaur Grove Centaur Grove | Centaur Warrior 220 exp; Centaur Mage 220 exp; Centaur Hunter 220 exp |
| 35 | Creepy Basement Witch's basement · aggressive | Pupil Optica 270 exp |
| 35 | Soul Cave Green Lake Cave basement · aggressive | Undead 270 exp; Death Spider 330 exp |
| 35–45 | Aeven Battleground Aeven Battleground | Bird Soldier 230 exp; Bird Warchief 350 exp |
| 35 | Wacku Water Grotto Wacku Wilds, the worm cave west of the port · aggressive | Drench Worm 270 exp |
| 35 | Wacku Deep West Wacku Wilds, the ape map · aggressive | Wild Ape 270 exp |
What to wear
The equipment guide opens with the path through the first thirty levels piece by piece. After that, gear comes in named sets, one per level tier. Much of a set is jewellery crafted from that region’s drops. The equipment guide has every piece, who makes it and its materials.
Money, travel and the rest
- Money. Eon come from quests, the daily bounties and monster drops; what a shop pays for a drop is the floor under its value, not an income. What players buy is materials: set pieces, cores, gear frames and jewelry bases, sold on the auction house. The money guide lists them with their sources.
- Getting around. Walk onto a wayfarer point to discover it and set it as your respawn; unlocking it for travel costs waystones (one near Aeven, more further out) and each trip one more. Boats, airships and the train are on travel.
- Respawn. You reappear at the wayfarer point you set as home (respawn points).
- Commands.
#item name,#npc nameand#shop nameask the game itself; the full list. - Controls, chat, trading, staying safe: controls, chat, trading, account safety.
Tiny Health Potion*
Peasant Clothes
Peasant Suit
Broken Wrench
Teleport Key
Minor Fairysoda
Broken Sampler
Data Link
Harvested Berries
Eon
Buddy Coin
Broken Bow
Broken Quiver
Cave Worm
Fierce Bat
Warrior Skeleton
Bone Skeleton
Grave Archer
Nut Viper
Moon Frog
Scorpion
Gnome Rider
Sandfang Claw
Sandfang Scorp
Butterfly
Carnivo
Fin Fish
Snow Hog
Snowy Deer
Ice Crystal
Centaur Warrior
Centaur Mage
Centaur Hunter
Pupil Optica
Undead
Death Spider
Bird Soldier
Bird Warchief
Drench Worm
Wild Ape
Aeven Small Bow
Aeven Staff
Aeven Shield
Aeven Gloves
Aeven Belt
Aeven Necklace
Aeven Ring
Aeven Bracelet
Tribal Necklace
Tribal Ring
Tribal Bracelet
Tribal Bracer
Skylar Gloves
Skylar Belt
Skylar Necklace
Gallop Necklace
Gallop Ring
Gallop Bracelet
Gallop Bracer
Ice Blade
Ice Force Dagger
Ice Quiver
Ice Necklace
Ice Ring
Ice Bracelet
Ice Bracer
Sand Necklace
Sand Ring
Sand Bracelet
Sand Bracer
Lotus Longbow
Lotus Sword
Lotus Protector
Lotus Helmet
Lotus Armor
Lotus Armor
Lotus Boots
Jungle Gloves
Jungle Belt
Jungle Necklace
Jungle Ring
Jungle Bracelet
Jungle Bracer
Raider Robes
Raider Robes
Ancient Sword
Ancient Plate
Ancient Plate
Ancient Boots
Ancient Gloves
Ancient Belt
Ancient Necklace
Ancient Ring
Ocean Gloves
Ocean Belt
Ocean Necklace
Ocean Ring
Ocean Bracelet
Ocean Bracer
Frost Bow
Frost Halberd
Frost Plate
Frost Plate
Frost Boots
Shadow Gloves
Shadow Belt
Shadow Necklace
Shadow Ring
Shadow Bracelet
Shadow Bracer
Yeti Gloves
Yeti Belt
Yeti Necklace
Yeti Ring
Yeti Bracelet
Yeti Bracer
Airguard Plate
Airguard Plate
Airguard Gloves
Airguard Belt
Airguard Necklace
Airguard Ring
Airguard Bracelet
Airguard Bracer
Pain Gloves
Pain Belt
Pain Necklace
Pain Ring
Pain Bracelet
Pain Bracer