Article
Category: Game mechanics
76 articles on how the game works: what a bound item is, what a variant is worth, how a conveyor belt moves you, what a boss shares.
Characters
Account safetyPasswords, imposters, keyloggers: what the game itself warns about.BardFishing up notes, earning Music Books, and making and playing an instrument.BuddyThe pets that follow you, where each comes from, and how buddy coins are earned.CastingWhat a spell costs, what it does, and what it needs.Character resetResetting stats, and resetting everything.CitizenshipPass a town test to spawn there.ClassSeven classes, three types, and the stats each one adds.CombatHow fighting works: facing, swinging, range and recovery.ControlsThe keys and buttons that drive the game.DownedFalling in a fight without dying, and waiting for rescue.Experience boostA catch-up multiplier on experience for characters under level 30.Frequently asked questionsThe questions the game answers in its own help window.Gift boxRewards handed out as you level, opened from your inventory.GuildJoining, founding, ranks, the guild account, and leaving.HairstyleThe barber, and the dyes.Iron mode and survival modeTwo optional ways to play, chosen at character creation, each with badges at 30, 50 and 70.Levels and experienceHow levels are earned, and how far they go.MarriageApproval at the Lawyer, ceremony at the Priest, and what each costs.PartyGrouping up: invitations, the party panel and chat, and what can stop you.QuestWhat a quest is, and the limit on doing them.Quest limitsDaily and weekly caps, level windows, and the resets.Reporting a playerHow reports work, and their limits.Shadow GuideThe volunteer helper programme, and how to apply.Skill slotsActive, passive and attack slots, and what fits where.Stat pointWhat each point you spend is worth.TitleA name you are known by.
Creatures
Bounty boardDaily targets shared by everyone on the map, paid in experience and eons.DropWhat a monster leaves behind, and how often.Kill statsThe kills the game counts for you.Lucky CharmA weekly drop booster: charge it by fighting, spend it on one item.NPC typesEvery kind of NPC, and what each one does.Shared lootWhat a shared drop is.SpawnWhere monsters stand, how many are alive at once, and when they come back.
Items
Bound itemAn item tied to your character that cannot leave it.ChestA container on a tile that refills with a set item.Cores and piecesWhat a corrupt core is, the four ways to get one, and bound against unbound.ElementLight, dark, earth, wind, water, fire and divine.FishingThe rod, where it is made, and how a catch works.GatheringHarvesting resources from nodes on the map.Ground spawnItems the game leaves lying on a map.Item tierA planned ladder of damage and hit on a piece of equipment, not in the game yet.Item typesEvery kind of item in the game, and what each kind is for.Item variantA prefix and a numeral that raise one of a piece’s stats.KeyAn item that opens a particular chest or door.KnowledgeKnowledge books, and the cap per class.Lore itemAn item that cannot be traded or dropped.MountRiding, and where you cannot.Quest itemAn item a quest needs; it cannot be traded or dropped.Sealed itemAn item held closed, shown with a count.Skin meltA craftable item that changes what you look like.Sockets and energyTwo planned additions to equipment, not in the game yet.StatsPow, acc, def, dex, vit and aur, and the combat numbers they sit over.TradingBuying from shops, trading with players, and the scams to refuse.Weapon classWhich classes can use a weapon, how far it reaches, and which weapons are tools.WeightMost items weigh something, and there is a limit to what you can carry.
The economy
Auction houseListing items for other players to buy, and what the board refuses.BankEon storage, and the locker upgrades a banker sells.CraftingHaving a shop make things, and reading a material tree.Daily limitsThe per-day caps: loot, selling, item transfers, gifts.Item limitsThe daily caps on selling and transferring, and the items that refuse to move.LockerYour private storage, its two limits, and how to raise them.ShopBuying and selling: what a shop charges and what it pays.
The world
Arena and minigamesThe player-versus-player events and the party games.Chat and channelsGlobal chat, its disclaimer, channels, and the profanity filter.Conveyor beltTiles that push you along and refuse your own moves.EventInvasions and seasonal events, their loot chests, and the items that come only from them.Gate missionKill a set number of targets to open the way.GhostingMoving through things that would normally block you.How travel worksBoats, airships, trains, and the fares they take.InnA night's rest, and the citizenship test.JailWhat you cannot do while you are in it.Map conditionWarnings the game shows about where you are standing.Message boardThe town notice board.Respawn pointWhere you come back, and how to move it.TrapTiles that hurt to stand on, some of them invisible.WarpHow you move between maps, and the warps that do not go where they seem to.
Categories:Game mechanics
Text is available under the Creative Commons Attribution-ShareAlike 4.0 licence. Endless Online and its data and images belong to the game’s makers. About this wiki