Endless Online Wiki
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Category: Game mechanics

76 articles on how the game works: what a bound item is, what a variant is worth, how a conveyor belt moves you, what a boss shares.

Characters

Account safetyPasswords, imposters, keyloggers: what the game itself warns about.BardFishing up notes, earning Music Books, and making and playing an instrument.BuddyThe pets that follow you, where each comes from, and how buddy coins are earned.CastingWhat a spell costs, what it does, and what it needs.Character resetResetting stats, and resetting everything.CitizenshipPass a town test to spawn there.ClassSeven classes, three types, and the stats each one adds.CombatHow fighting works: facing, swinging, range and recovery.ControlsThe keys and buttons that drive the game.DownedFalling in a fight without dying, and waiting for rescue.Experience boostA catch-up multiplier on experience for characters under level 30.Frequently asked questionsThe questions the game answers in its own help window.Gift boxRewards handed out as you level, opened from your inventory.GuildJoining, founding, ranks, the guild account, and leaving.HairstyleThe barber, and the dyes.Iron mode and survival modeTwo optional ways to play, chosen at character creation, each with badges at 30, 50 and 70.Levels and experienceHow levels are earned, and how far they go.MarriageApproval at the Lawyer, ceremony at the Priest, and what each costs.PartyGrouping up: invitations, the party panel and chat, and what can stop you.QuestWhat a quest is, and the limit on doing them.Quest limitsDaily and weekly caps, level windows, and the resets.Reporting a playerHow reports work, and their limits.Shadow GuideThe volunteer helper programme, and how to apply.Skill slotsActive, passive and attack slots, and what fits where.Stat pointWhat each point you spend is worth.TitleA name you are known by.

Creatures

Items

The economy

The world

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