Article
Element
There are seven elements: light, dark, earth, wind, water, fire and divine.
Elements currently have no effect on combat. Items and spells can carry an element, but it does not change damage dealt or taken.
Equipment and spells
A piece of equipment either has one element, or has none and a rating (rare, common or many) for how readily it takes one. An item can hold an element that stays unknown until revealed[1], and the same item can come in several elemental versions. Some spells carry an element too.
Announced strengths
The announcement that introduced elements gave each one a target[2]:
- Light: dark-aligned creatures and shadows.
- Dark: holy or light-bound creatures.
- Water: fire and heat-based creatures.
- Earth: wind and unstable or flying creatures.
- Fire: nature, ice and heavily armoured creatures.
- Wind: earth and slow-moving creatures.
- Divine: all types.
See also
- Item variant: A prefix and a numeral that raise one of a piece’s stats.
- Casting: What a spell costs, what it does, and what it needs.
References
- ↑ “Items may also hold an unknown element until revealed” Update 0.4.45: Item System Upgrades
- ↑ “Light, effective against dark-aligned creatures and shadows” Update 0.4.45: Item System Upgrades
Categories:Game mechanicsItems
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