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Element

There are seven elements: light, dark, earth, wind, water, fire and divine.

Elements currently have no effect on combat. Items and spells can carry an element, but it does not change damage dealt or taken.

Equipment and spells

A piece of equipment either has one element, or has none and a rating (rare, common or many) for how readily it takes one. An item can hold an element that stays unknown until revealed[1], and the same item can come in several elemental versions. Some spells carry an element too.

Announced strengths

The announcement that introduced elements gave each one a target[2]:

  • Light: dark-aligned creatures and shadows.
  • Dark: holy or light-bound creatures.
  • Water: fire and heat-based creatures.
  • Earth: wind and unstable or flying creatures.
  • Fire: nature, ice and heavily armoured creatures.
  • Wind: earth and slow-moving creatures.
  • Divine: all types.

See also

  • Item variant: A prefix and a numeral that raise one of a piece’s stats.
  • Casting: What a spell costs, what it does, and what it needs.

References

  1. ↑ “Items may also hold an unknown element until revealed” Update 0.4.45: Item System Upgrades
  2. ↑ “Light, effective against dark-aligned creatures and shadows” Update 0.4.45: Item System Upgrades
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