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Bound item

A bound item belongs to the character holding it. It cannot be dropped, traded, sold or moved to another character, and it stays bound for good.[1]

Being bound is a property of the individual copy. Two of the same item can sit in the same inventory with one bound and one free.

Item states

Bound, binding and sealed are states of the copy, so the same item can also exist as a normal drop[2]. Lore, quest, volatile and cursed belong to the item itself, so every copy of it has them.

  • Normal: freely tradable.
  • Lore: never tradable, by the item’s own definition.
  • Quest: never tradable, by the item’s own definition.
  • Bound: this copy is soulbound for good.
  • Binding: not yet bound; it becomes bound when it is first equipped, to whoever equips it[3].
  • Sealed: dropped with seal locks, and bound until a breaker removes them; the game counts them, “Sealed (3/6 Locks Remain)”.
  • Volatile: removed from your inventory when you log out: the event flags, the rental horses, Exp Compensation, the things a quest has you carry, the two Volatile resets, Bad Bear.
  • Cursed: once on your body, it comes off only with a cure item or spell.

References

  1. ↑ “this item could have been Normal, but this one is permanently soulbound.” Update 0.4.45: Item System Upgrades
  2. ↑ “an item with either Bound or Sealed could have also existed as a Normal (freely tradable) drop.” Update 0.4.45: Item System Upgrades
  3. ↑ “Items with this state remain tradable until a player equips them for the first time - at which point they become permanently bound to that player.” Update 0.4.45: Item System Upgrades
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